Gravcycle
Devlog
- February 24, 2025 by Hyper1#devlog, #game-jam, #alakajam, #early-thoughts, #lessons-learned, #postmortemDamn.. that was tiring.. I think I budgeted my time pretty well, took 18 hours to get where we are now, but Im very proud of the end result I originally wanted to introduce simple ship upgrades and pu... Continue reading